The latest downloadable content, announced in September 2026, marks the most ambitious narrative push for Total War: Warhammer III since the series debuted in May 2016, and it directly adapts the Warhammer Fantasy tabletop’s End Times – the apocalyptic war that ended the original setting and gave way to Age of Sigmar.

Four new Legendary Lords join the roster: Boris Todbringer of the Empire, Thanquol of the Skaven, the Glottkin trio of the Warriors of Chaos, and Nagash, the Supreme Lord of Undeath, who now leads a distinct Undead Legions race. In addition, Neferata of the Vampire Counts arrives as a free‑to‑play Legendary Lord.

Each lord brings a suite of unique units, heroes and campaign mechanics. The Glottkin wield Nurgle‑themed rituals that spread corruption via Gardens of Corruption; Thanquol commands a Stormfiend mount and four variants of the dreaded Verminlords; Boris receives new Imperial units such as the Teutogen Guard and Knights Panther, plus a beard and voice work from Yogscast’s Tom; and Nagash gains access to all Undead, Tomb Kings and Vampire Coast units, including Morghasts and the Khemric Titan.

The expansion also overhals the Vampire Counts faction. The long‑standing ‘Raise Dead’ mechanic now serves as the primary recruitment method, while new provincial resources – Corpses and Blood – regulate unit caps and the production of low‑ and high‑tier troops. Vampire Lords must be discovered in hidden lairs before they can be awakened, and confederating other Vampire Count factions now requires specific tasks and resource payments.

Three new end‑game scenarios replace the previous late‑game content. Players can either defend against a full‑scale Chaos invasion led by Archaon the Everchosen, race to stop Nagash’s world‑ending ritual and Black Pyramid, or repel an unstoppable Skaven Vermintide. The older end‑game missions have been re‑classified as mid‑game ‘Crisis Scenarios’, extending the campaign’s longevity beyond the typical 60‑turn limit.

Creative Assembly confirmed that the End Times DLC does not signal the end of the Total War: Warhammer series, and the studio plans further updates. The addition of cinematic fly‑bys, revised victory conditions and narrative‑focused menus aims to give both newcomers and veteran players a more complete and immersive experience.

Early player feedback notes that while minor bugs persist, the breadth of new content and the refined end‑game structure make the expansion feel like a definitive step toward a finished version of Total War: Warhammer III.