The developer revealed on social media that the game’s launch build will include a dedicated toggle for frame‑generation technology, a feature that lets the console render images at a higher frame rate while using AI‑based upscaling.
Shift Up said the option was added after monitoring feedback from a recent demo of Stellar Blade on the Switch 2, where some players reported input lag and visual artifacts they attributed to the new rendering mode.
According to the studio, turning off frame generation can reduce those issues, potentially improving responsiveness at the cost of a lower frame rate, while the enabled mode aims to deliver a smooth 60 frames per second experience.
The toggle will give players the flexibility to prioritize visual fidelity or performance based on personal preference or hardware conditions, a move the company believes will be welcomed by fans who value both speed and image quality.
Stellar Blade is set in a post‑apocalyptic Earth overrun by mysterious creatures called the Naytiba. Players control EVE, a member of the 7th Airborne Squad, on a mission to reclaim the planet and uncover hidden truths about humanity’s downfall.
The game promises fast, combo‑driven combat, a hauntingly beautiful sci‑fi environment, and a narrative that blends mystery with emotional choices, according to the developer’s promotional material.
Nintendo Switch 2 owners can expect the toggle to be accessible from the game’s settings menu, allowing them to experiment with the trade‑off between the promised 60 fps target and potential reductions in input lag and visual glitches.